the story behind grit

A family in Virginia, building the game we wanted for our own kids.

Grit is an educational game for kids ages 5–12, made by Glass Umbrella — a family in Virginia. We wanted screen time that actually gave something back, so we built it: a game where the playing is the practicing.

Kids arrive in a village of fae who need their help — save the fae is the whole invitation, and it's why the game lives at savethefae.com. Every quest in that village runs on real skills: reading, writing, mathematics, and music. Music is the fourth pillar most learning programs skip, and it's the one we refused to leave out — kids don't just hear it in Grit, they learn to make it.

While kids play, parents see what's really happening. The parent dashboard shows genuine progress — the skills your child is practicing and how they're growing — not a screen-time meter you have to feel guilty about.

what we won't do

Grit is privacy-first. No ads. No selling data. No dark patterns engineered to keep kids hooked. We're parents; we built the game we'd trust in our own house, and we hold it to that standard everywhere else too. The details are on our safety & privacy page.

where we are today

Grit is in early access with our Founding Families — the first households playing, testing, and shaping the game with us. If that sounds like your family, there's room at the table. And Grit is coming to Kickstarter: join the launch list to be first to know.

Questions? Write to us at [email protected] — a person answers.