grit press kit
Everything on this page is accurate and ready to quote. For anything else, email [email protected].
boilerplate
Grit is an educational game for kids ages 5–12, built by Glass Umbrella, a family company in Virginia. Kids play in a fae village world where every quest runs on real skills — reading, writing, mathematics, and music, the fourth pillar most learning programs skip — while parents watch genuine progress in a dashboard. Grit is privacy-first, with no ads, no data selling, and no dark patterns. It is currently in early access with its Founding Families and lives at savethefae.com.
fact sheet
| what | Educational game where playing is practicing: reading, writing, mathematics, and music inside a fae village world |
|---|---|
| who | Glass Umbrella — a family company in Virginia |
| ages | 5–12 |
| platforms | Desktop and iOS |
| pricing | Early access via Founding Families |
| website | savethefae.com |
| contact | [email protected] |
brand assets
Use these as-is — please don't stretch, recolor, or crop them.
story hooks
- Built by a family, for their own kids. Grit isn't a venture studio's growth experiment — it's a family in Virginia building the game they wanted in their own house.
- Music is the fourth pillar. Reading, writing, and math programs are everywhere. Grit adds musicianship as a first-class skill — kids learn to make music, not just hear it.
- Screen time parents can feel good about. No ads, no data selling, no dark patterns — and a parent dashboard that shows real skill progress instead of a guilt meter.
- From a restaurant table into a game world. Grit's print-to-play partnership with The Brewing Tree puts QR codes on physical kids' menus and a nature-walk passport coloring book, leading families from the table into the fae village.